Simcountry
From Simcountry
Simcountry is a big game. One can play it as a ruler, merchant, politician, or a combination of roles. There is no specific goal, and only vague measures of success. There are a variety of possible strategies, and many debates about which strategies are most effective. Each player can develop his own goals and strategies.
The game emphasizes arithmetic, in one way or another. The actions one takes tend to be numerical, and their consequences are usually expressed numerically as well.
But Simcountry is arithmetical in a broad, rationalist way, involving logic, associations, commutations, and distributions. Although the actual computations are mostly very simple, quantitative relationships are central. The game is arithmetical in a way similar to chess.
Many things in Simcountry will puzzle you, even after years of playing. You are more likely to find solutions by thinking in terms of the arithmetic of necessary relationships.
